This is a snow landscape I created using only photogrammetry meshes. To collect the photogrammetry data I walked around the city during the winter months and captured cool mounds, textures, and other icy formations using my phone camera. It being super cold in Canada the data was captured quickly without a tripod. At -40 degrees, it is best not to stay outside too long ;). I then processed the photos in Metashape and used a standard photogrammetry creation pipeline to produce real-time assets for use in the Unreal Engine.