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PAIN

PAIN was the first game I contributed to. I started as an artist on the project making a few small contributions in the form of buildings and props. I then focused on level design by making prototypes and became a game designer on the future expansions of the project. It is a comical physics based game with a lot of personality.

For the first amusement park expansion I contributed to some of the props and major set pieces as an artist. As a designer I created prototypes and aided in the final level design of the amusement park. I also designed and implemented a few of the competitive game modes. Clown Toss, a game where you throw clowns at exploding barrels for points, is one of the games I designed from start to finish.

Additional art by Craig Neering.

Additional art by Craig Neering.

Test model.

Test model.

Layout contributions by the entire art team.

Layout contributions by the entire art team.