PAIN was the first game I contributed to. I started as an artist on the project making a few small contributions in the form of buildings and props. I then focused on level design by making prototypes and became a game designer on the future expansions of the project. It is a comical physics based game with a lot of personality.
For the first amusement park expansion I contributed to some of the props and major set pieces as an artist. As a designer I created prototypes and aided in the final level design of the amusement park. I also designed and implemented a few of the competitive game modes. Clown Toss, a game where you throw clowns at exploding barrels for points, is one of the games I designed from start to finish.