These are a few wireframe environment models I worked on for Tales of Monkey Island. Some of the environments were first outsourced and then cleaned up and finalized in house. For the outsourced areas I was responsible for cleaning up the geometry, adding additional models to the scenes, and finishing the modeling and level layout. Additionally, some of the environments I reworked to be used in future episodes. Other elements were shared and contributed to by additional members of the team at Telltale Games. For the jungle tiles I contributed to a modular jungle tile system that could be used for a variety of explorable paths and locations. Modeling for the project was very stylized and unique. I remember having to think about modeling in a less perfect way in order to achieve the desired style of the game. Tales of Monkey Island was a project that really helped me grow artistically due to the games unique style and modeling challenges.