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Poker Night 2

I was the Lead Environment Artist on this project. 6 bar environments were created for the title. I modeled, textured, and lit, these areas. I also made the tables and props. Some of the models and textures from various franchises were ported over to work in the TTG Engine. The characters were created by a Character Artist. Some of the VFX and Lighting were contributed to by an Effects Artist. The team was small and it was created very quickly. It was fun to explore various franchised art and a challenge to make variations on the bar that were unique without having to make completely new environments.