These are screenshots from some of the environments I worked for The Walking Dead. As Lead Environment artist I oversaw and managed 2 artist for the first episodes and 6 while finishing the project. As a team we created 78 environments and 275 props for the 5 part episodic title. The game was a critical and commercial success going on to win Game of the Year in 2012.
For more details check my talk, The Walking Dead: Crafting a Stylized World for the Mature Franchise, in the GDC Vault.