As part of the core development team for The Walking Dead my initial responsibilities during pre-production was to define the visual art style. The Morgue was the first production art created for The Walking Dead game. The environment helped define the visual art style and was used extensively during pre-production for prototyping gameplay. I created all the art from start to finish. I was promoted to Lead Artist and managed a team of 6 people during the titles development.
For more details check my talk, The Walking Dead: Crafting a Stylized World for the Mature Franchise, in the GDC Vault.