These were some of the first environments I created for The Walking Dead game. They served as a visual benchmark for the rest of the work. As Lead Environment Artist I oversaw and managed 2 artist for the first episodes and 6 while finishing the project. As a team we created 78 environments and 275 props for the 5 part episodic title. The game was a critical and commercial success going on to win Game of the Year in 2012.
For more details check my talk, The Walking Dead: Crafting a Stylized World for the Mature Franchise, in the GDC Vault.