For The Taken King expansion of Destiny I contributed to the modeling and world building the crashed Cabal ship. I used mostly existing assets and textures but made a few new ones to build out the space. I propped up the area and made new monster closets that the player could explore. I also created the shader and texture for the ship exterior. The map was contributed to by many artist as the space was a collaborative effort. Madison Parker did all the lighting for the environment. The VFX were created by an effects artist.