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Destiny

My main task on Destiny was to help create the end game Raid environment known as The Vault of Glass. As a world builder I was responsible for the creation of the destination leading up to the final boss encounter. I worked in collaboration with a Senior Artist for the entire creation of the space. He was responsible for the initial block-out and focused on the combat encounter spaces. Looking at these for reference I created the transitions and finished other spaces leading to the encounters.

Using a combination of pre-made assets and new ones I was able to give each area a unique look. Threshold texturing, decal creation, and final prop placement was finalized by myself. The vegetation was pulled from a Speed Tree library. I helped light a few areas but most of it was finalized by lighting artist Madison Parker. The effects and characters were done by another artist.

Lighting by Madison Parker.

Lighting by Madison Parker.

Lighting by Madison Parker.

Lighting by Madison Parker.

Lighting by Madison Parker.

Lighting by Madison Parker.