My main task on Destiny was to help create the end game Raid environment known as The Vault of Glass. As a world builder I was responsible for the creation of the destination leading up to the final boss encounter. I worked in collaboration with a Senior Artist for the entire creation of the space. He was responsible for the initial block-out and focused on the combat encounter spaces. Looking at these for reference I created the transitions and finished other spaces leading to the encounters.
Using a combination of pre-made assets and new ones I was able to give each area a unique look. Threshold texturing, decal creation, and final prop placement was finalized by myself. The vegetation was pulled from a Speed Tree library. I helped light a few areas but most of it was finalized by lighting artist Madison Parker. The effects and characters were done by another artist.