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Mass Effect: Andromeda Photogrammetry

Mass Effect: Andromeda was the first project where I used photogrammetry to create natural environments. It was very easy to see what a powerful tool photogrammetry would provide to the environment art pipeline. I processed and created the final in-engine assets for the models shown. The photos were captured by another team from places like Iceland and Utah.

The main rock I used to build the caves in the Remnant Vaults.

The main rock I used to build the caves in the Remnant Vaults.

World Building by Nicolas Novali.  Assets by myself and Eric Wong.

World Building by Nicolas Novali. Assets by myself and Eric Wong.

World Building by Nicolas Novali.  Assets by myself and Eric Wong.

World Building by Nicolas Novali. Assets by myself and Eric Wong.

This asset should be in Jurassic Park :)

This asset should be in Jurassic Park :)

E3 Environment and Photogrammetry contributions from my myself and the entire Environment Art Team.

E3 Environment and Photogrammetry contributions from my myself and the entire Environment Art Team.

E3 Environment and Photogrammetry contributions from my myself and the entire Environment Art Team.

E3 Environment and Photogrammetry contributions from my myself and the entire Environment Art Team.

E3 Environment and Photogrammetry contributions from my myself and the entire Environment Art Team.

E3 Environment and Photogrammetry contributions from my myself and the entire Environment Art Team.