Sam and Max was the second franchise I worked on at Telltale. After Monkey Island wrapped, the team came on to help with this project. I created environments, simple characters, and props for the title. I also helped re-work various scenes and textures to help them fit the updated art direction.
This was an environment from a previous Sam and Max season. I reworked the environment to updated it based on the new design. Then I created new models and textures based on the updated art direction. Some of the models were outsourced and from a previous season. The characters were made by another artist. I completed the final lighting and polish.