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Jurassic Park

These are environments I created for the Telltale's Jurassic Park game. I was responsible for the modeling, texturing, layout, and lighting of these areas. All environments had a modeling budget of 30,000 verts so I had to keep the foliage low in poly count while keeping them realistic and cinematic.  To do this I used camera-facing flats for background elements and layered in the foliage with increased level of detail for the foreground elements.