This is the Triceratops Tour environment for the game Jurassic Park. It was one of the first fully realized real time environments for the game. I did all the modeling, texturing, lighting, and layout work. I initially conceptualize the environment in 3D before any conceptual work was created for the area.
All environments had a modeling budget of 30,000 verts so I had to keep the foliage low in poly count while keeping them realistic and cinematic. To do this I used camera-facing flats for background elements and layered in the foliage with increased level of detail for the foreground elements.