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Anthem

These are some examples of photogrammetry, textures, and simulations I created for the game Anthem. I used Substance Painter and Designer to add extra details and clean up capture artifacts. I processed the raw data and created real-time assets for use in-game. Some assets were processed from commercial scan date to work with the Frostbite Engine. Other photos were captured by another team in places like Iceland and Hawaii. I also captured my own on adventures around town.