Monkey Island is a classic franchise full of color. As a team we looked at concept art from Disney and the original games for inspiration.
Working on this title I was able to experiment with color and lighting. This helped me understand how important the two elements are when adding mood and artistic style to a cinematic experience.
I had 3 weeks to completed the final environment of the game from start to finish. Under pressure I used modular components to build out LeChuck's ship. Once the layout was complete other departments could work on it and I could focus on the final lighting and texturing. While this environment was created very quickly it ended up being one of my favorites. It was a super cool environment to make and an awesome way to conclude my work on the project.
For this environment I was responsible for all the artistic elements from start to finish. The characters and flames were made by another artist.